The Division Makes Its Way to the Tabletop Gaming World as a Deeply Strategic Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration has been formed to develop a tabletop RPG that explores the series' post-pandemic landscape. The project has been announced, with a funding drive scheduled to begin in April of 2026.
"This endeavor aims to deliver the series' unique suspense, tactical intensity, and memorable setting to the table, offering fans a fresh avenue to engage with The Division through deep narrative and player-driven missions," states an official release.
Launch products will include a starter set, core rulebooks, a GM screen, figurines, and several premium versions.
Exploring The Division's Apocalyptic World
In this universe, a deadly virus known as Green Poison was unleashed in New York City, plunging the United States into turmoil. As the pandemic escalates, society crumbles and hostile groups emerge, transforming the urban landscape into a warzone. To restore law and order, the authorities {activate|deploy] The Division, a covert network of undercover operatives. That’s where the players enter the story.
Work on the game has been in progress for about three years, and it is reportedly finished. The forthcoming crowdfunding effort will serve as a preorder system to access a wider market, specifically in the United States. Manufacturing is slated to begin right after the fundraiser, with deliveries expected for later in 2026.
An Innovative Tactical System: The GRIS System
An early look at the system confirms it uses d10s predominantly through its proprietary GRIS system, encouraging a streamlined and tactical approach. Players leverage abilities to roll a handful of dice, usually between one and five d10s.
- Instead of summing the total, players choose a single “result die” from the pool.
- This die is then compared against a target difficulty.
- Achieving a natural 10 grants additional bonuses, such as extra damage or boosted support.
Combat Emphasize Positioning and Situational Insight
Fights stress positioning and situational awareness, reflecting the source material. Factors like cover, height advantage, or line of sight directly influence success chances. This mechanic seems built to reward coordination and clever tactics over raw numbers.
A Thematic Wound System
The way health is tracked introduces a compelling narrative layer. Operatives have a injury limit; sustaining too much damage reduces their effectiveness by lowering the number of d10s.
- At zero health, an agent collapses, but they’re not knocked out.
- They can still move and take limited actions, emulating the "downed" state common to many shooter games.
- Any agent in this state must roll on a injury chart, risking lingering conditions like trauma or mobility-impairing wounds.
An Introductory Adventure
A publicly available Quickstart Guide will be released soon. It contains a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the hunt for a missing medical team and work to stop an attack by the notorious Rikers gang, who have taken over that Manhattan district. More specifics and the full range of offerings will be detailed near the Kickstarter start date.